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Freeciv remove fog of war
Freeciv remove fog of war











  1. #Freeciv remove fog of war update
  2. #Freeciv remove fog of war full

'/metaconnection persistent' server command. To talk to the metaserver does not prevent future attempts.Įnabled with the '-keep' server option or the * New 'persistent' metaserver connection mode, where one failure

#Freeciv remove fog of war full

for a full list of upstream changes see * Various fixes, including safegame fixes * minor fixes to the Catalan and Russian localizations * Fix regression in 'scorelog' function: if one continues fromĪ saved game, any scorelog saved before that point would get * Minor adjustment and fixes to rules, gameplay, AI, Client UI * fixes for failure and crashes in certain game situations * Fix a geographical error in the Cuyavian nation description * Fix an erroneous diagnostic for a malformed savegame * Some minor improvements to autogenerated terrain help * Put a message about nuclear attack in a more appropriate * Stealing a future technology was accidentally yielding two of Rebase freeciv-appdata-desktop-references.patch Drop libggz2-devel BuildRequires: ggz has not been supported Add freeciv-qt-5.15.patch: Fix build with Qt 5.15. * Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch ) * Fixed crash when chatline text had opening tag without closing tag * Fixed crashes when using Direction objects in lua scripts * Fixed server crash when unit with zero move_rate is transformed drop freeciv-appdata-desktop-references.patch (obsolete) * The included Lua engine has been upgraded from 5.3.5 to 5.3.6. * Corrected success probability shown by action dialog when it depends * Fixed trouble preventing Small Wonders from working as impr_reqs * Improved support of CityTile requirement type HRM#877780 This caused trouble in alien ruleset where Tech_Parasite is granted * Prevented dead player from getting techs via Tech_Parasite effect. * Civilian unit trying to paradrop to an enemy city dies HRM#870004 For the fix to work, both server and client must be * Fixed pillaging of extras that are caused by something else than Stack of units instead of individual unit HRM#859761 * Display of success probabilities for diplomats was off when targeting In a foreign city, refresh city info of the city owner when one does * In a ruleset, such as civ2civ3, where caravans can help building wonder

freeciv remove fog of war

Those can originate, e.g.,įrom buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938 * Placing initial units is now done in shuffled player order HRM#850656 * Stealth units are no longer erroneously hidden even from allies

freeciv remove fog of war

* Unified writing of the city name Washington-on-the-Brazosīetween rulesets, so it doesn't appear multiple times in the same Such a savegame was reported to be createdĪfter spaceship was launched but game was still continued HRM#815196 * Made server not to end in a infinite loop after loading savegame with

freeciv remove fog of war

* Cease fire no longer runs out with an already dead player, making hisįormer allies to hate the alive party of the treaty HRM#879055 * Fixed a bug causing game sometimes to tell wrong reason of why an * Fixed a bug where one could paradrop to peaceful nation's territoryĪfter continuing game from an old savegame HRM#879084

#Freeciv remove fog of war update

* Fixed a case where shared vision did not completely update * Fixed trouble when a new city is founded to the ruins of a former city,Īnd that new city establish a trade route with a player who had seenįormer city, and is unaware that it had been destroyed HRM#871606 That present units in city dialog had no overlays drawn at all. Notably it fixes regression in 2.6.4 gtk3-client Translation files for freeciv main package and clients. Group: Amusements/Games/Strategy/Turn Based Freeciv-lang-2.6.6-1.3 RPM for ppc64 From OpenSuSE Ports Tumbleweed for ppc64 Name: freeciv-lang













Freeciv remove fog of war